![]() Honestly an amazing tactical operation to do is factory overdrive (I might be getting the name wrong). It is a product of a long respected Dvar tradition of compensating poor accuracy with more yield. It's not, the unit is stupidly efficient. On the surface, the unit lists 20% as a hit chance for its artillery weapon, which may seem weak and useless. Whatever unit is tough enough to withstand a single barrage (doesn't happen often) gets staggered to oblivion and also gets 3 different damage over time effects for about 20+ hp per turn from immolation, electrified and burning. ![]() ![]() This baby makes sieging late game colonies a cakewalk. All at 9 range and you can even extend it by 1 with a mod if you really need extra range. Such a unit is able to lob bursts of nuclear missiles (massive impact plus immolation) to area targets with the precision of smart munitions (no friendly fire from artillery) and arc damage + electrified from electric explosives to efficiently mow down machines. Late game tip, Dvar rocket artillery units (t3 elite) plus explosive mods from Promethean research are crazy overpowered.
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